3 games · 2017-2024
A connected line of games sharing characters, worlds, and signature gameplay loops.
Core themes: 3D · Isometric · RPG · Pausable real-time





Follow the series journey in order.

In 1899, the coastal cities of the world flooded. In New York City, most people left. But some didn’t. Those people banded together into groups forming their own City-States. Italian immigrants in Little Italy formed the Mano Nera City-State, the police and government workers became the Tammany City-State and so on. Determined to survive and even thrive in this hostile environment, they turned to the sea for sustenance. What they could not provide themselves, they traded for with the “Mainlanders”. Fresh water pumped into the city through pipes. One day, the water stops flowing through the pipes. As the city watches it’s water reserves run lower and lower, it is you who will attempt to save them…

Rising out of the desert in Monument Valley is a city unlike any other ever made. Perched atop massive pillars too impossible to be designed by human hands but built by strange robots called Mekanikals. It is a refuge from the disasters plaguing the rest of the country. The coasts are flooded, and the land is overrun by devilish plant-like monstrosities. Life for humankind is nearly impossible and nature has taken complete control. Only the desert remains free from threat. Sitting on a train to this city of wonders, you have a first class ticket to the easy life. But this utopian city holds dark secrets and getting inside in one piece will not be as easy as it seems. Once you enter, riding high on the winds of change, will the city ever be the same again? Will you drag its mysteries into the light? What will become of the city if the truth is unleashed? Your journey to the far frontier will decide the fate of the last traces of humanity; are you prepared to change the world?
Series library
Explore every title in this series and jump into details.

In 1899, the coastal cities of the world flooded. In New York City, most people left. But some didn’t. Those people banded together into groups forming their own City-States. Italian immigrants in Little Italy formed the Mano Nera City-State, the police and government workers became the Tammany City-State and so on. Determined to survive and even thrive in this hostile environment, they turned to the sea for sustenance. What they could not provide themselves, they traded for with the “Mainlanders”. Fresh water pumped into the city through pipes. One day, the water stops flowing through the pipes. As the city watches it’s water reserves run lower and lower, it is you who will attempt to save them…

Rising out of the desert in Monument Valley is a city unlike any other ever made. Perched atop massive pillars too impossible to be designed by human hands but built by strange robots called Mekanikals. It is a refuge from the disasters plaguing the rest of the country. The coasts are flooded, and the land is overrun by devilish plant-like monstrosities. Life for humankind is nearly impossible and nature has taken complete control. Only the desert remains free from threat. Sitting on a train to this city of wonders, you have a first class ticket to the easy life. But this utopian city holds dark secrets and getting inside in one piece will not be as easy as it seems. Once you enter, riding high on the winds of change, will the city ever be the same again? Will you drag its mysteries into the light? What will become of the city if the truth is unleashed? Your journey to the far frontier will decide the fate of the last traces of humanity; are you prepared to change the world?

You think the year is 1899, but you seem to have lost your memory. You can confirm you’re on a ship, and you’ve been told that you’re heading for Shanghai. Whatever the truth may be, the only thing you have left is a name: Elias. Who is he? Why is he important? and what does he have to do with your missing past? The only way to find answers is to venture forth, exploring an exotic and unfamiliar land. EMPYRE: Earls of the Deep Earth is a classic isometric tactical RPG with a story-driven campaign. Taking place before the Great Flood that changed the EMPYRE world, your journey takes you through the land of China at the end of the 19th century. The adventure ahead places you in a new setting where a Neo-Victorian renaissance with science fiction/fantasy twists is taking place! On your journey, you will visit many strange villages encounter many peculiar characters, and explore mysterious underground locations. Your allies and enemies are intent on guiding you toward an unknown goal. Only time will tell if you have the bravery and ingenuity to survive the search for answers in the final EMPYRE adventure: Earls of the Deep Earth.
Subseries, shared universes, and connected collections.