8 games · 2017-2025
A connected line of games sharing characters, worlds, and signature gameplay loops.
Core themes: 3D · RPG · Japanese · Third-person





Follow the series journey in order.

Half a year after the events of Trails in the Sky Second Chapter, Liberl has settled into peace once again—but even during peaceful times, there are many among the distinguished and fortunate burning with greed thanks to the influence of ancient artifacts. Most of the population remains unaware of their abuses of power, but to the most enigmatic order of the beloved Septian Church, the Gralsritter, snuffing out these would-be villains and claiming artifacts in their name is as everyday as professing one’s faith in the Goddess. On the eve of another successfully completed mission, high-ranking member Father Kevin Graham is immediately assigned to retrieve one more artifact that rests beneath Grancel Cathedral. What’s more, even though this is a task he could easily complete on his own, he must reluctantly do so in partnership with his newest recruit, rookie Gralsritter and childhood friend Sister Ries Argent. Thus begins the start of a routine mission that becomes anything but, delving into a new and mysterious realm that follows an unnaturally strict set of rules: Phantasma. Therein, the history of the Septian Church and the pasts of the many familiar faces who took up arms for the sake of Liberl’s future will be laid bare…and some may have been better off staying forever sealed behind closed doors.

Taking place on the same continent as the fan favorite Trails in the Sky offshoot of Nihon Falcom’s storied The Legend of Heroes franchise, Trails of Cold Steel (Sen no Kiseki in Japanese) is the first in the series to tread Erebonian soil and explore the inner political conflicts of this oft-mentioned powerhouse nation in detail. Delve into the expansive lore that has become synonymous with the series, enjoy school life and bond with fellow students to earn new abilities in battle, take advantage of speedy, tactical turn-based combat with the newly-developed “ARCUS” system, and uncover dramatic events that stand to change everything these two opposing social classes stand for.
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Explore every title in this series and jump into details.

Half a year after the events of Trails in the Sky Second Chapter, Liberl has settled into peace once again—but even during peaceful times, there are many among the distinguished and fortunate burning with greed thanks to the influence of ancient artifacts. Most of the population remains unaware of their abuses of power, but to the most enigmatic order of the beloved Septian Church, the Gralsritter, snuffing out these would-be villains and claiming artifacts in their name is as everyday as professing one’s faith in the Goddess. On the eve of another successfully completed mission, high-ranking member Father Kevin Graham is immediately assigned to retrieve one more artifact that rests beneath Grancel Cathedral. What’s more, even though this is a task he could easily complete on his own, he must reluctantly do so in partnership with his newest recruit, rookie Gralsritter and childhood friend Sister Ries Argent. Thus begins the start of a routine mission that becomes anything but, delving into a new and mysterious realm that follows an unnaturally strict set of rules: Phantasma. Therein, the history of the Septian Church and the pasts of the many familiar faces who took up arms for the sake of Liberl’s future will be laid bare…and some may have been better off staying forever sealed behind closed doors.

Taking place on the same continent as the fan favorite Trails in the Sky offshoot of Nihon Falcom’s storied The Legend of Heroes franchise, Trails of Cold Steel (Sen no Kiseki in Japanese) is the first in the series to tread Erebonian soil and explore the inner political conflicts of this oft-mentioned powerhouse nation in detail. Delve into the expansive lore that has become synonymous with the series, enjoy school life and bond with fellow students to earn new abilities in battle, take advantage of speedy, tactical turn-based combat with the newly-developed “ARCUS” system, and uncover dramatic events that stand to change everything these two opposing social classes stand for.

Peace is but a memory. In the wake of the Noble Faction’s occupation of Heimdallr, civil war has broken out across Erebonia. The provincial armies, loyal to the aristocracy and the Four Great Houses, have claimed many of the nation’s great cities in the name of the Noble Alliance. The Imperial Army, called back from the four corners of the Empire, has only just begun its sweeping counterattack. After Rean managed to escape Trista with Celine and Valimar, he awakens in the mountains near his hometown uncertain what fate befell his friends, who bravely threw themselves in harm’s way to buy him time to flee. Though the road will not be an easy one, Rean decides to take up his sword again, journeying across Erebonia with his Divine Knight, Valimar, in search of his friends from Class VII and a way to end the conflict before its price becomes far too dear… Taking place on the same continent as the fan favorite Trails in the Sky offshoot of Nihon Falcom’s storied The Legend of Heroes franchise, Trails of Cold Steel II (Sen no Kiseki II in Japanese) is a direct sequel to Trails of Cold Steel, picking up one month after the decisive collision that changed the fate of the entire nation of Erebonia. The speedy, tactical turn-based combat with the newly-developed “ARCUS” system returns with all the bells and whistles together with the new Overdrive mode, new means of transportation both across the land and sky, new allies, new dangers, and a renewed sense of hope as Rean tirelessly works to right the wrongs that have led the country to disarray.

Welcome to the New Class VII – Explore the newly annexed lands of the Empire with a brand new squad, and catch up with familiar faces from the past. An Immersive Story – Experience an epic story developed across three titles, and crafted for new and old fans alike. Also includes an interactive introduction to catch up new players to the ongoing story so anyone can dive right in to the world of Trails of Cold Steel. Combat Honed to a Fine Edge – Challenge oncoming threats with a combat system that has been refined over the course of decades. The addition of features like Brave Order and the Break System open up new possibilities in battle.

The Ultimate Class Reunion – Boasting the largest roster in series history, heroes from all over seek to join the cause! The heroes of Class VII unite with Crossbell’s Special Support Section and even the heroes of Liberl. Battle Most Refined – New and returning systems join the already polished combat of The Legend of Heroes series, including the ability to summon giant mechs to the field for devastating attacks, use Auto Battle for more expedient combat, and utilize Lost Arts, the most powerful Orbal magic capable of turning the tide of battle. Pursuits of the War Weary – In between epic battles, catch a breather with a number of mini-games including returning favorites like Vantage Master, fishing and puzzle games! And introducing new pursuits like Poker, Blackjack, and the Horror Coaster.

What destinies await these three fateful figures? Use the Trails to Walk system to switch between Rean Schwarzer, Lloyd Bannings, and the masked figure “C”, and determine the fates of key characters and locations within Zemuria. Dive into refined tactical combat with new features such as United Front, and discover new allies and challenges within the halls of the True Reverie Corridor! Where one trail ends, another begins… The intertwining fates of three figures in Zemuria will be decided in this climactic chapter of The Legend of Heroes series! Follow the footsteps of the war hero Rean Schwarzer, the liberator Lloyd Bannings, and the masked enigma “C”, and switch between each of their paths freely with the Trails to Walk system. Lloyd Bannings, leader of the Crossbell Police Department’s Special Support Section, finds himself fighting for his city’s freedom once again after Crossbell’s independence celebrations are interrupted by the sudden reappearance of an old threat. Following the events of the Great Twilight, Erebonian hero Rean Schwarzer and his students return to life at the branch campus. However, this fleeting peace is disturbed by the emergence of a new threat. When the former governor general of Crossbell suddenly returns and lays claim to the city state, four figures carry out a secret mission to investigate his actions. Their leader is “C,” a masked individual who seems to be using the same codename as the leader of the Imperial Liberation Front. But to what end?

After the war, Calvard is enjoying unprecedented economic prosperity. However, the public grows uncertain as the number of immigrants increases and political reform runs rampant. Follow Van, a young man and local spriggan, on a unique request that will prove more than he bargained for. Will the nation fall into chaos? The AT (Action Time) battle command has been completely revamped transitioning seamlessly from field battles to turn-based combat. The sixth-generation tactical orbment Xipha offers a revolutionary combat experience unique to this iteration of the Trails series! In addition, the Topic System allows players to gain an advantage in battle by using conversation topics as bargaining chips. These topics can be obtained by interacting with other characters throughout the city. The game also features the Alignment system, which allows players to change their character’s three unique attributes and influence characteristics such as their status, the forces they fight with (or against), and even how the plot unfolds. Dive into the dynamic adventure in “Trails through Daybreak!” Story The spriggan’s life is but one of many professions that has emerged from the Calvard Republic. Be it playing detective, negotiator, or bounty hunter, Van Arkride takes on the kind of work that can’t be taken to more legitimate sources. It could be something the police can’t handle, work that’s best left out of the public eye, or even a request from a criminal of organization in the underworld; so long as it pays and doesn’t cross too far over the gray line, he’ll accept near-any job that comes across his table. The year is 1208. A prim-and-proper young lady dressed in the uniform of an esteemed academy visits a dilapidated, multi-tenant building in a downtown district of Edith, the nation’s capital. With a most dignified gaze, she looks upon the plague of the door before her. It reads: ‘ARKRIDE Solutions Office: Complicated Matters Only.’ Steeling herself, she knocks on the door three times. “First thing in the morning…?” a relaxed yet surprisingly young voice grumbles with a yawn. From the moment he opens the door to greet her, a new tale begins.

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